Designers must know about materiality . . .
"Designers must know about materiality; they must be familiar with how materials can be bent and manipulated to a purpose. But a designer must also know people: how they interact with objects, how they relate to the future state of affairs encapsulated in a designed object, and how they feel . . . To design is to bring about new things in the world."
. . . Miguel Sicart . . . Play Matters . . . 87-88 . . .

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